Sunday, January 29, 2012

Blog Assignment #4: Reflections on Sound Design



Star Wars: Revenge of the Sith is a great movie to watch and notice the many sounds that go behind in making this movie. In this clip, the sound editors are using Gestalt Principals and Illusions to create this scene. We hear the whirring of the ray shields, yet instead of getting lost by its sound, we hear Anakin Skywalker and Obi-wan Kenobi’s voice above the whir, showing figure and ground. Also, as R2D2 comes rolling towards them, we hear his scream become more intense and high pitch as he gets closer to the hostages. This change from a scream to a more intense, loud scream is an example of proximity and similarity. This movie’s sound editors also focused on listening modes.  Of course, we hear the literal sounds such as R2D2 crashing into the wall, him falling over, and the droids marching. These are all  ‘casual’ sounds. Yet we also hear some ‘semantic’ sounds, such as the whizzing of the ray shields, or the zap sound when R2D2 electrocutes the droid. Though we hear these sounds, does it really mean they are making them? Or are they representations of what they should sound like? The zap or the whizz may not make those sounds in real life, but that’s what amazing about creating a science-fiction movie. You can make anything possible; all it takes is a little magic from the sound department. 


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